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        <title>aixxe</title>
        <description><![CDATA[Hello. I make video games do things they weren't supposed to do. This is my game hacking & reverse engineering blog, with variety development stuff in-between.]]></description>
        <language>en</language>
        <link>https://aixxe.net</link>
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                    <item>
                <title>OVHcloud &amp; Windows: the easy-ish way</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2023/05/windows-ovhcloud-vps</link>
                <guid isPermaLink="true">https://aixxe.net/2023/05/windows-ovhcloud-vps</guid>

                
                <description><![CDATA[Bring your own install disc.]]></description>
                <content:encoded><![CDATA[Ever wanted to try out Windows on a virtual private server, but without the additional license fee? You’ve come to the right place. Here’s a guide for installing Windows on KVM-based servers that doesn’t involve dd’ing a shady disk image to your server.]]></content:encoded>

                <pubDate>Fri, 12 May 2023 20:50:21 +0000</pubDate>
                <updated>Fri, 12 May 2023 20:53:08 +0000</updated>
            </item>
                    <item>
                <title>Mid-function hooking with SafetyHook</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2022/12/safetyhook-midfn-hooking</link>
                <guid isPermaLink="true">https://aixxe.net/2022/12/safetyhook-midfn-hooking</guid>

                                    <category>Development</category>
                                    <category>Software hacking</category>
                                    <category>Tutorials</category>
                
                <description><![CDATA[Featuring some bonus runtime disassembling.]]></description>
                <content:encoded><![CDATA[I’ve shown off a load of inline hooks in previous posts but I don’t think I’ve ever done any mid-function hooking on this blog before. Shocking, because there’s a ton of cool stuff you can do with it and, as luck would have it, I recently came across a library that makes both inline and mid-function hooking easier and safer than anything I’ve been using in the past.]]></content:encoded>

                <pubDate>Wed, 28 Dec 2022 17:32:55 +0000</pubDate>
                <updated>Wed, 28 Dec 2022 17:32:55 +0000</updated>
            </item>
                    <item>
                <title>Build your own Eacnet requests</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2022/07/eacnet-request-generation</link>
                <guid isPermaLink="true">https://aixxe.net/2022/07/eacnet-request-generation</guid>

                                    <category>Development</category>
                                    <category>Software hacking</category>
                
                <description><![CDATA[Cutting all the corners.]]></description>
                <content:encoded><![CDATA[Now that we know what requests look like, let’s try creating and posting some of our own. We’ve already captured one that gives us versions, checksums, and links to various game files. Now it’s just a matter of periodically re-issuing it and checking for changes.]]></content:encoded>

                <pubDate>Sun, 10 Jul 2022 18:26:17 +0000</pubDate>
                <updated>Mon, 11 Jul 2022 12:16:58 +0000</updated>
            </item>
                    <item>
                <title>A brief introduction to Eacnet</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2021/10/eacnet-demystified</link>
                <guid isPermaLink="true">https://aixxe.net/2021/10/eacnet-demystified</guid>

                                    <category>Development</category>
                
                <description><![CDATA[Making sense of requests & responses in beatmania IIDX INFINITAS.]]></description>
                <content:encoded><![CDATA[It’s important to keep track of updates when you’re hacking on an actively maintained game. Admittedly, I’ve been slacking in this department as of late, and enabling push notifications on an official Twitter account probably isn’t the best way to be notified when an update comes out. I suppose it’s finally time for me to dive into the network side of things.]]></content:encoded>

                <pubDate>Mon, 11 Oct 2021 20:04:36 +0000</pubDate>
                <updated>Sat, 08 Jan 2022 13:15:42 +0000</updated>
            </item>
                    <item>
                <title>Video streaming bot for Discord</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2021/04/discord-video-bot</link>
                <guid isPermaLink="true">https://aixxe.net/2021/04/discord-video-bot</guid>

                                    <category>Development</category>
                                    <category>Project logs</category>
                
                <description><![CDATA[Test driving v4l2loopback and some basic browser automation.]]></description>
                <content:encoded><![CDATA[I recently finished writing a Discord bot to play audio and video from YouTube, Twitch, and various other sources. It’s not all that efficient, reliable, or even terms-of-service-legal, but it was fun to build, and hopefully this post will inspire someone to make something better so I can switch to using that instead.]]></content:encoded>

                <pubDate>Thu, 01 Apr 2021 21:18:54 +0000</pubDate>
                <updated>Thu, 01 Apr 2021 21:18:54 +0000</updated>
            </item>
                    <item>
                <title>Building a Wi-Fi arcade recording PC</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2021/01/iidx-auto-recording</link>
                <guid isPermaLink="true">https://aixxe.net/2021/01/iidx-auto-recording</guid>

                                    <category>Gaming</category>
                                    <category>Development</category>
                                    <category>Project logs</category>
                
                <description><![CDATA[Going above and beyond for no particular reason.]]></description>
                <content:encoded><![CDATA[I’ve been wanting to set up recording hardware for the players at my local arcade for a while now. Unfortunately, plugging a few cables into a capture card and calling it a day doesn’t make for a very interesting blog post, so I had to be a bit more creative.]]></content:encoded>

                <pubDate>Sun, 03 Jan 2021 20:38:41 +0000</pubDate>
                <updated>Mon, 28 Feb 2022 08:41:57 +0000</updated>
            </item>
                    <item>
                <title>Finishing the score sharing project</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2020/05/iidx-score-server</link>
                <guid isPermaLink="true">https://aixxe.net/2020/05/iidx-score-server</guid>

                                    <category>Development</category>
                                    <category>Project logs</category>
                
                <description><![CDATA[Bringing it all together.]]></description>
                <content:encoded><![CDATA[At long last, this is the final entry in the ‘streamlining score sharing’ series. With all of the data now at our disposal, all that’s left is to render it out to an image and submit it to Discord. In this post, we’ll turn our hook library into a server, create a matching client, and finally, share scores with a single button press.]]></content:encoded>

                <pubDate>Sat, 09 May 2020 13:51:25 +0000</pubDate>
                <updated>Mon, 31 Aug 2020 18:25:42 +0000</updated>
            </item>
                    <item>
                <title>Automatic scene switching in beatoraja</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2020/01/beatoraja-obs-scene-switcher</link>
                <guid isPermaLink="true">https://aixxe.net/2020/01/beatoraja-obs-scene-switcher</guid>

                                    <category>Development</category>
                                    <category>Project logs</category>
                                    <category>Gaming</category>
                
                <description><![CDATA[A quick journey into Java.]]></description>
                <content:encoded><![CDATA[After a long day of downloading event packs, creating BGM loops, converting graphics from INFINITAS, dual-booting Windows 10 on the game PC and fixing encoding issues, I had finally set up beatoraja to my liking. There was just one thing left to do: figure out where to put the on screen camera for recordings.]]></content:encoded>

                <pubDate>Thu, 02 Jan 2020 13:33:10 +0000</pubDate>
                <updated>Sun, 10 Jan 2021 11:30:31 +0000</updated>
            </item>
                    <item>
                <title>Constructing the score hook library</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2019/12/iidx-score-hook</link>
                <guid isPermaLink="true">https://aixxe.net/2019/12/iidx-score-hook</guid>

                                    <category>Development</category>
                                    <category>Software hacking</category>
                                    <category>Project logs</category>
                
                <description><![CDATA[Reading out score data from the game using an internal library.]]></description>
                <content:encoded><![CDATA[This is the second in a series of posts on streamlining score sharing in beatmania IIDX. Using the data we found last time, we'll build an internal library to read score data from memory, find and hook a function to run our code on the result screen, and finally, hijack an import to get our library loaded automatically.]]></content:encoded>

                <pubDate>Thu, 26 Dec 2019 11:49:54 +0000</pubDate>
                <updated>Thu, 26 Dec 2019 11:49:54 +0000</updated>
            </item>
                    <item>
                <title>Streamlining the score sharing experience</title>
                <author>aixxe</author>
                <link>https://aixxe.net/2019/06/iidx-score-data</link>
                <guid isPermaLink="true">https://aixxe.net/2019/06/iidx-score-data</guid>

                                    <category>Development</category>
                                    <category>Software hacking</category>
                                    <category>Project logs</category>
                
                <description><![CDATA[Finding & extracting score data in beatmania IIDX INFINITAS.]]></description>
                <content:encoded><![CDATA[Sharing scores is a big part of the rhythm game community. For me, it's been a great way to keep track of my progress and meet similarly skilled players to compete with. On the other hand, taking pictures of the screen with my phone each time got old fast. The process needed some streamlining and I had a plan.]]></content:encoded>

                <pubDate>Sun, 23 Jun 2019 19:55:33 +0000</pubDate>
                <updated>Sat, 02 May 2020 15:52:48 +0000</updated>
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